extends Node2D


# Called when the node enters the scene tree for the first time.
func _ready() -> void:
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta: float) -> void:
	pass


# 开始按钮被点击
func _on_button_开始游戏_pressed() -> void:
	# 跳转游戏主舞台
	get_tree().change_scene_to_file("res://scene_场景/scene_游戏舞台.tscn")
	pass # Replace with function body.
